Please register issues and feature requests in the repository as issues and label them accordingly. Tagging and topology in OSM are respected as far as possible and complemented with some heuristics (given the developer team's origin mostly inspired by how stuff looks in Europe). platforms.py Generates railway platforms.Īll generated objects are added as static or shared objects to FlightGear scenery with correct elevation read on the fly from existing FlightGear scenery. pylons.py Generates pylons and cables between them for power lines, aerial ways, railway overhead lines as well as street-lamps, wind turbines and storage tanks. texturing and automatically calculated bridges. roads.py Generates different types of roads and railways incl. Texturing of roofs and facades based on a texture manager, which find matching texture for given building (number of levels, modern/old building, etc). Includes lightmaps, complex sloped roofs (using Olivier Teboul's implementation of the straight skeleton algorithm), obstruction lights on tall buildings. Osm2city contains the following programs to generate scenery objects based on OSM data:īuildings.py Generates buildings honoring OSM height and level tags as well as reads relations ('buildings with holes'). Improved autogen support for FlightGear using OSM data Note Please use the osm2city.py development topic on the forum for discussion and support. Note If you are a scenery developer and want to use osm2city to generate scenery, then you need to download both the development repository and the texture data from GitLab. ![]() To download OSM2City output separately for some regions and countries see Areas populated with OSM2City scenery. Note A worldbuild of OSM2City output is automatically downloaded as you fly in FlightGear 2020.3.7+.
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